roleplaying at Concrete Cow
I was up at a horrendously early hour yesterday, in order to meet up with Graham, one of the Thursday night roleplayers. Tom and Matt were picking us up from Meadowhall to drive down to Milton Keynes for a small roleplaying conference called Concrete Cow. [If you know nothing about roleplaying, or think it’s sad or boring, you might want to skip down to the very end, because I’m about to unleash my inner geek and most of it will probably be indecipherable to a non-roleplayer!]
I was really excited about going down there, because there were several games on I was hoping to play in. The Call of Cthulhu team, Kult of Keepers, of which my friend Rik is a member, would be there to run some games. In addition, there would be two writers for White Wolf (Stew Wilson and Wood Ingham) running Werewolf and Vampire games respectively. As game signups were on the day, I was keeping my fingers crossed that I’d get there before the game slots were fully booked. Despite Tom’s satnav initially leading us astray by several miles, we made it to Wolveton just before the official start of 10am. I made a beeline for the signup table, and to my delight managed to get a place in all three of the games I wanted to play in – Cthulhu in the morning slot, Werewolf in the afternoon, and Vampire in the evening.
The Cthulhu game was run by Paul Fricker, and was loosely based on Reservoir Dogs, although of course with a creeping horror twist. When we were handed the pre-generated character sheets and info on our characters, the first thing that jumped out at me was ‘You are an undercover cop’. That’s me dead, I told myself. Amazingly, no-one in the party figured out I was a cop. Instead, the poor guy who had been shot in the arm by a pursing police officer at the start of the adventure was strongly suspected of being the plant. I survived the game, if you can call dwelling as a torn soul for all eternity in Carcosa surviving. Honestly, that’s got to be some kind of win in Cthulhu, given the normal win is a descent into irreversible gibbering insanity!
Stew’s Werewolf game was my first experience of White Wolf’s World of Darkness since they’d reworked the whole game world after the Time of Gehenna stuff. I have to admit that the new system is very smooth – a lot more so than the old system could often be, which of course is the idea. I’d originally turned my nose up at what I’d thought was a cop-out reset, but I’ve definitely since revised my opinion. We played an adventure in which we were pitted against cultists and their ‘dirty work’ arsonists who wanted to raise the spirit of the Great Fire of London. Stew had pre-generated starter characters, but we either got really lucky, or he needs to revise the stats, because come the end game we completely ploughed through the bad guys, and then took down the great spirit in 2 rounds. Some great moments in the game, with my personal favourites being the roll that enabled me to catch and immediately defuse a Molotov cocktail as it was thrown through a window, and the rule of re-rolling 10s that, in a hideously lucky rolling of the dice, got me a 33 on initiative when the average is more like 10. Cue dropped jaws from the other players.
Wood’s Vampire game was actually a playtest. He’s writing for a new supplement called Requiem for Rome, based (unsurprisingly) in the time of the Roman Empire. He’s a very energetic storyteller, and it’s obvious he’s done a load of research in prep for the book. The game was set at the time of Constantine’s defeat of Maxentius at the Battle of the Milvian Bridge in 312AD, and dealt with the aftermath and a supernatural twist. There are some new introductions in the supplement that I think the Vampire fans are going to like a lot, with a new sub-system, a new clan, and, I’m fairly sure, a lot of history on the Roman Empire, including lifestyle and beliefs and culture.
All but one of the players of the Vampire game had also played in the Werewolf game – a good group of guys. As playtesters, we’ll be credited when the adventure is published, although I don’t know whether that’ll be in the Requiem for Rome book or in the adventure as a standalone download from White Wolf.
I got chatting briefly to Wood after the game – he said he lived down in Swansea, and I mentioned I’d lived in South Wales for a time – Cardiff and Pontypridd. One of the players from the Vampire game, Alex, said, “University of Glamorgan?”
“Yeah, that’s right,” I replied, a little surprised.
“I thought I recognised you,” he said. “I was there when you were.”
I was flabbergasted. I’d thought during the game that he vaguely reminded me of someone, but I was thinking of a guy I’d known in Cardiff, not someone who’d gone to Glamorgan.
“Yeah,” Alex went on to say, “I remember a short lived Vampire game.”
Well, colour me amazed. I’m embarrassed to say that I didn’t remember him, so I don’t know if we had much interaction, but it’s one hell of a small world.
The sessions ended around 10.45pm, and Tom, Matt, Graham and I left by 11pm to drive back to Sheffield. Tom dropped me off at around 1am, and I flaked pretty soon after that.
If the forthcoming Furnace roleplaying conference up here in Sheffield goes as well, it’ll be a fantastic weekend.




